Första stora patchen släppt till SC2

2010-08-27 | By | 4 Comments

Ikväll släppte Blizzard sin första stora patch med balansfixar sen betan. De går själva ut och säger att reaperrushen skapar en för stor nackdel gentemot folk som spelar zerg (även om det scoutas i tid dvs) att reaper buildtime har blivit ökad till 45 sekunder (från 40) samt att bunkers buildtime har blivit ökad till 35 sekunder (från 30).

Några av de andra ändringarna är:

—Terran—

Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we’re changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.

—Zerg—

Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.

—Protoss—

We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.

För att spana in alla ändringar, Blizzards kommentarer samt diskussion ska ni bege er till:

Filed in: StarCraft 2 | Tags: , ,

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Comments (4)

  1. 2nuts

    lite tråkigt att det nerfas på detta sätt, eftersom det kommer bli svårare och svårare att få ut lite tidig offensiv som T och P, vilket kan vara extremt viktigt mot en duktig zerg spelare… men men vi får se hur det smakar, kanske det är bättre.

  2. eric

    duktig zerg? som i 5 poolare? :)

  3. B

    lite svårt med en 5 pool när man börjar med 6 arbetare

  4. Cow

    Man börjar ju med att offra en drone till minnet av overmind.

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